![]() ![]() That way, you should (theoretically) be able to save some processing power and obtain a more stable/ higher frame rate. So in your case, maybe have Yandere-chan (while doing something suspicious) or corpses check if there are any NPCs nearby and if so, if they are looking at the emitter of the checking script. That way, the checking-scripts would be executed far less often, and only when it was actually something worth noting nearby. They had the same problem, and what they did is not having the NPCs checking for suspicious things (corpses, sounds), but having the suspicious things check if there are any NPCs nearby. It would be kind of ruining the immersion.īut your problem with too many students having to check for corpses nearby reminded me of Mark of the Ninja. The less students there are that aren’t silhouettes, the easier this elimination method becomes.Īlso, it’d be kind of weird to see some normal students walk in a sea of silhouette students. Personally, I wouldn’t want to have the silhouette students in the final game, because it would give away which students are important and which aren’t, which would be especially bad for the matchmaking elimination method, where you’re actively searching for traits the girl likes. Thank you for following the development of Yandere Simulator! ![]() When I don’t have any Osana-related tasks to work on, and when I’m done with my Halloween plans, I’ll continue working on the things that the community voted for in the last poll. I already have an idea in mind! However, anything related to Osana will be my top priority. Halloween only comes once a year, and I don’t want to let it pass by without doing something special, so I’m going to try to whip something up.
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